Standing on the Shoulders of Giants

Feature / by Abbie Morgan /

Video games are reshaping how we perform and promote science.

The digital revolution now engulfing our world emerged from the events during and immediately after the Second World War, when intellectual titans such as Alan Turing, John von Neumann, Norbert Wiener, and Claude Shannon roamed the Earth. Many of the predictions they made for the future in those early days are now reality, or something close to it. Turing foresaw computers as artificial intelligences. Neumann imagined machines that could reproduce themselves. Wiener guessed at a merging of biology and technology, and Shannon predicted the primacy of pure information over physical matter. But were these “founding fathers” to somehow see the state of modern computer science, they might be surprised that some of their wildest dreams are being fulfilled not under the explicit auspice of research, but of recreation. Here,  Seed documents five projects that are expanding the boundaries of science through an increasingly vital medium: video games. —Abbie Morgan and Lee Billings

Originally published September 7, 2008

Tags creativity fabrication literacy visualization

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